Below is a collection of screens from older game design projects. In each case I was responsible for storyboarding, designing and managing the creative process from initial brief through to working with Dev and Test through to post-launch revision and development.
Series of brand-awareness games for Coke Happiness Factory campaign.
Branded slot-machine game with instant win product payoff
Simple point and hit time challenge with prize draw sweepstake as payoff.
Simple point and hit time challenge with prize draw sweepstake as payoff.